Sick again.. I sound like I'm killing a duck when I talk.. I slept most of the day.
Being sick sucks.. you're off work, but feel to bad to accomplish anything.
Head hurts.. write more later.
Tuesday, November 25, 2008
Friday, November 21, 2008
Set backs
So I'm still having some set backs.. the hair I made just isn't that great for rigging..so I'm trying blend shapes with the rig to see if I can fix this mess... referencing is still a no go so that sucks. Also..the undead have infested the city and my brother and I are trying to make it to Mercy Hospital..
Wednesday, November 12, 2008
Roadblocked
So.. I'm stuck.. I can't get my Katerine rig to work right... her legs refuse to stay where I put them... luckily I have Thaddeus Parkinson (a technical director at ILM.. sweeet) looking at it. I'm sure between us, things will get worked out.. sucks though to be stuck.
Edit: (futzing around in maya for awhile later)
Weee... I can make it work..but not how I want.
The problem appears to be referencing... or how it is being handled. It is probably a user error (my fault), but I don't know what I am doing wrong.
Referencing is great though.. if it was something you could do in the real world, it would be amazing. Like say you had an object like your car.. referencing lets you pimp your ride without it sitting in the shop for a month. I wanted to get the majority of my animation done and then if I felt like it needed extra polish (like cloth or animated hair.. whatever), I could just edit the base model in another file and then go to my scene where all the animation would still be applied and the character would get updated.
So I'm going to try with no referencing because I want to keep moving(and keep trying to figure it out how to get it to work).
Edit: (futzing around in maya for awhile later)
Weee... I can make it work..but not how I want.
The problem appears to be referencing... or how it is being handled. It is probably a user error (my fault), but I don't know what I am doing wrong.
Referencing is great though.. if it was something you could do in the real world, it would be amazing. Like say you had an object like your car.. referencing lets you pimp your ride without it sitting in the shop for a month. I wanted to get the majority of my animation done and then if I felt like it needed extra polish (like cloth or animated hair.. whatever), I could just edit the base model in another file and then go to my scene where all the animation would still be applied and the character would get updated.
So I'm going to try with no referencing because I want to keep moving(and keep trying to figure it out how to get it to work).
Tuesday, November 11, 2008
On to blocking
So I worked out a pose... and saved my file (been saving multiple files.. incrementally saving). I quit Maya.. open my file.. and Kat is moved and in a different pose.. in all the saved files. What the hell! Arg..hours of work.. ohh well.. I'll push on and hopefully figure out why my saves aren't working.
Monday, November 10, 2008
Tragic Beach
Here are the characters for the short that I'm working on. Katherine is the dying girl on the left and Tom is her fiancé. These two young lovers have a really bad day at the beach..
As always, special thanks to Animation Mentor for being such a wonderful school and providing me with such lovely rigs. (Animation Mentor Bishop Rigs - textured and with hair) If you have interest in animation and are trying to decide on the right school, look no further than your computer and AM.
As always, special thanks to Animation Mentor for being such a wonderful school and providing me with such lovely rigs. (Animation Mentor Bishop Rigs - textured and with hair) If you have interest in animation and are trying to decide on the right school, look no further than your computer and AM.
Sunday, November 9, 2008
Feeling quite a bit better
Hooray.. I don't feel like my head is going to explode (scanner style).
So the project is going forward and back again. We have hair and texturing - and textures that are animating when they shouldn't. I messed with the uvs after the model was weighted.. not a good idea (i had forgotten that). So, back to base models and retexturing..
P.S. - Puppies are awesome..but so tiring :o
So the project is going forward and back again. We have hair and texturing - and textures that are animating when they shouldn't. I messed with the uvs after the model was weighted.. not a good idea (i had forgotten that). So, back to base models and retexturing..
P.S. - Puppies are awesome..but so tiring :o
Friday, November 7, 2008
Sick..sucks
I'm sick.. it sucks..
hear hurts with fever.. no fun
this is cool though
http://www.guerrillacg.org/
Go learn
hear hurts with fever.. no fun
this is cool though
http://www.guerrillacg.org/
Go learn
Saturday, November 1, 2008
What happened to Spiderman 3
So Sarah and I popped in 50 First Dates tonight and it had a preview for Spiderman 2. Spiderman 2 is awesome (and the poster looks like my friend Thad, even though Alfred Molina does not) - it is such a fantastic movie. So what the hell happened to Spiderman 3? It pisses me off to think about the movie.. we both left feeling disappointing. The story felt disjointed.. Venom was a weak character.. the Sandman angle was just wtf? When I think of it I get all mad..
I know this post is a year too late but I guess I was repressing the feelings.. it is good to let it all out.
So I just thumbnailed out my new scene.. blocking out the poses tomorrow. I still don't quite know how I want to stage all of the scene. If it is successful (on completion) hopefully you'll get a bit teary watching it. Here's hoping.
I know this post is a year too late but I guess I was repressing the feelings.. it is good to let it all out.
So I just thumbnailed out my new scene.. blocking out the poses tomorrow. I still don't quite know how I want to stage all of the scene. If it is successful (on completion) hopefully you'll get a bit teary watching it. Here's hoping.
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