So.. I'm stuck.. I can't get my Katerine rig to work right... her legs refuse to stay where I put them... luckily I have Thaddeus Parkinson (a technical director at ILM.. sweeet) looking at it. I'm sure between us, things will get worked out.. sucks though to be stuck.
Edit: (futzing around in maya for awhile later)
Weee... I can make it work..but not how I want.
The problem appears to be referencing... or how it is being handled. It is probably a user error (my fault), but I don't know what I am doing wrong.
Referencing is great though.. if it was something you could do in the real world, it would be amazing. Like say you had an object like your car.. referencing lets you pimp your ride without it sitting in the shop for a month. I wanted to get the majority of my animation done and then if I felt like it needed extra polish (like cloth or animated hair.. whatever), I could just edit the base model in another file and then go to my scene where all the animation would still be applied and the character would get updated.
So I'm going to try with no referencing because I want to keep moving(and keep trying to figure it out how to get it to work).
Wednesday, November 12, 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment